Crafting Before Computing

Screenfold is a webcam-based interaction prototype that asks users to make a paper fold before entering a digital environment.

ROLE

Concept, interaction design, prototype, testing

TIMELINE

3 Months
(2026)

TEAM

Individual

TOOLS

Next.js, Google Teachable Machine, Claude Code, and Vercel

OVERVIEW

OVERVIEW

What if digital access began with a physical action?

What if digital access began with a physical action?

Screenfold explores how making by hand can become a meaningful entry point into digital systems. Instead of beginning with another tap, click, or prompt, the user completes a simple paper fold.

This project began from a personal experience of distance after moving from Seoul to New York.

A webcam recognizes the handmade form and unlocks access only after the physical action is complete. The interaction is designed to retrieve tactile engagement, intention, and embodied attention at the moment people usually move straight into the screen.

This project began from a personal experience of distance after moving from Seoul to New York.

Craft before computing

Handmade gate

Camera recognition

Digital access

WHY IT MATTERS

WHY IT MATTERS

Digital access has become frictionless, but also less embodied.

Digital access has become frictionless, but also less embodied.

Most digital experiences begin with a tap, a click, or a prompt. They are efficient, but they often skip the tactile moments that help people slow down, notice their body, and transition with intention.

This project began from a personal experience of distance after moving from Seoul to New York.

Screenfold asks whether digital access can retrieve a small handmade moment before the screen opens. The project uses paper folding not as decoration, but as a physical threshold: a short act of making that the system must recognize before computing begins.

This project began from a personal experience of distance after moving from Seoul to New York.

make

make

capture

capture

recognize

recognize

unlock

unlock

PROBLEM

PROBLEM

Tactile entry points are disappearing

Tactile entry points are disappearing

Access is increasingly instant and screen-first, leaving little room for hand-based attention, pause, or bodily engagement.

Access is increasingly instant and screen-first, leaving little room for hand-based attention, pause, or bodily engagement.

OPPORTUNITY

OPPORTUNITY

Make access feel intentional again

Make access feel intentional again

A small craft action can turn digital entry into a ritual that is physical, visible, and emotionally slower.

A small craft action can turn digital entry into a ritual that is physical, visible, and emotionally slower.

CONCEPT

CONCEPT

A small ritual before the screen opens

A small ritual before the screen opens

In the final concept, the screen begins locked. The user chooses how much attention they want to give, selects a fold, makes it by hand, and holds it up to the webcam.

This project began from a personal experience of distance after moving from Seoul to New York.

The system checks the final folded form, shows recognition confidence, and unlocks the screen after the handmade action is confirmed.

This project began from a personal experience of distance after moving from Seoul to New York.

01

01

Locked screen

02

02

Choose depth

03

03

Choose fold

04

04

Make by hand

05

05

Recognize + unlock

INTERACTION PHILOSOPHY

INTERACTION PHILOSOPHY

Friction becomes meaningful only when it is guided

Friction becomes meaningful only when it is guided

Screenfold sits between obstacle and ritual. If the system simply delays access, it feels punitive. But when the action is structured and legible, the delay can become a moment of intention.

This project began from a personal experience of distance after moving from Seoul to New York.

OBSTACLE

OBSTACLE

Access feels blocked

Access feels blocked

  • Delays the user

  • Adds stress

  • Feels like punishment

  • Delays the user

  • Adds stress

  • Feels like punishment

RITUAL

Access feels intentional

Access feels intentional

  • Creates a transition

  • Supports attention

  • Makes the first action meaningful

  • Creates a transition

  • Supports attention

  • Makes the first action meaningful

ITERATION PROCESS

ITERATION PROCESS

Each prototype tested whether friction could become a more usable ritual.

Each prototype tested whether friction could become a more usable ritual.

Tested the core interaction across three iterations: first proving that a physical action could change entry behavior, then adding guidance, and finally introducing levels of commitment before access.

This project began from a personal experience of distance after moving from Seoul to New York.

PROTOTYPE 01

PROTOTYPE 01

Unguided craft unlock

Unguided craft unlock

Feedback: Users understood the goal, but did not know what to make.

Change: Added structure so the craft action felt less confusing and more intentional.

Feedback: Users understood the goal, but did not know what to make.

Change: Added structure so the craft action felt less confusing and more intentional.

PROTOTYPE 02

PROTOTYPE 02

Guided craft interaction

Guided craft interaction

Feedback: Visual steps lowered uncertainty, but the experience still needed depth and return value.

Change: Added clearer fold options and moved toward a system with different engagement levels.

Feedback: Visual steps lowered uncertainty, but the experience still needed depth and return value.

Change: Added clearer fold options and moved toward a system with different engagement levels.

PROTOTYPE 03 - FINAL PRODUCT

PROTOTYPE 03 - FINAL PRODUCT

Mode-based Screenfold

Mode-based Screenfold

Feedback: The strongest direction was not blocking access, but creating a gentle handmade ritual.

Change: Introduced Light, Focused, and Deep modes to let users choose how much attention to give.

Feedback: The strongest direction was not blocking access, but creating a gentle handmade ritual.

Change: Introduced Light, Focused, and Deep modes to let users choose how much attention to give.

IMPLEMENTATION

IMPLEMENTATION

The prototype tests whether a screen-based system can require a handmade action before access

The prototype tests whether a screen-based system can require a handmade action before access

Built a web prototype with webcam input and a Teachable Machine image model trained on fold-specific classes. The interface shows live recognition confidence and uses a short delay before unlocking to make the transition feel deliberate.

This project began from a personal experience of distance after moving from Seoul to New York.

Goal was not perfect recognition,
To make the physical action testable inside a working digital flow.

This project began from a personal experience of distance after moving from Seoul to New York.

BUILD

BUILD

Webcam recognition flow

Webcam recognition flow

  • Next.js web prototype

  • Webcam input

  • Teachable Machine image model

  • Vercel deployment

  • Next.js web prototype

  • Webcam input

  • Teachable Machine image model

  • Vercel deployment

User Test & Feedback

User Test & Feedback

DESIGN PRINCIPLE

DESIGN PRINCIPLE

01

01

Making before access

Making before access

Physical action becomes the entry point.

02

02

Guide, don’t punish

Guide, don’t punish

Structure turns friction into ritual.

03

03

Adjustable depth

Adjustable depth

Different days need different levels of commitment.

04

04

Progress without pressure

Progress without pressure

Return should feel gentle, not like social media.

TAKEAWAYS

TAKEAWAYS

Craft is not only output

Making can be a way of thinking through the body before entering a digital system.

Friction needs care

A delay becomes meaningful only when it is guided, legible, and framed as ritual.

Technology can extend making

The strongest value was not blocking access, but connecting handmade action to digital response.

Concept, interaction design, prototype, testing

ROLE

3 Months (2026)

TIMELINE

Individual

TEAM

TOOLS

Next.js, Google Teachable Machine, Claude Code, and Vercel

Crafting Before Computing

Screenfold is a webcam-based interaction prototype that asks users to make a paper fold before entering a digital environment.

Copyright © 2026 Euijin Lee. All rights reserved.

leeeuijinn@gmail.com

Made with coffee & ciabatta <3

© 2026 Euijin Lee

leeeuijinn@gmail.com